Silent Hill – Alone in the Dark

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Made it through the entirety of the Elementary School, killed a giant lizard, and made my way to the hospital.

The fact that I’m at home, alone, at night, makes playing this game exhausting. Like, my heart just can’t handle it. See, when I unlocked the backdoor of the doghouse house and the sirens starting blaring and world went dark, I thought THAT was the transition to the dark dimension. From that moment on I was on edge, like, bad. The school was creepy as all hell, I had to pause and walk around to collect myself… I wasn’t handling it well.

Then I went through the clock tower…

I can’t, I mean, I just can’t freaking do this! Creepy dark elementary school was one thing but this? Irons, chains, blood, hanging corpses and a flashlight that has a throw of all of about one meter! In the game, the world shifted into a nightmare reality and I was right along with it. Still, I was compelled to keep moving forward, to keep playing and unravel the mystery of Silent Hill and the main character’s missing daughter. I’d be lying if I said I wasn’t thinking about just calling this one and moving onto the next game the entire time, but I pressed on!

Eventually, I did make it out of that hell dimension, and as the school once again appeared somewhat normal, and light flooded the hallways… I felt as though I had actually just awoken from a terrible nightmare. It’s a sense of relief and confusion that I don’t think any game has ever really triggered in me, and I think a lot of that is simply because I’m interacting with something WAY out of my comfort zone. I eventually made it to the hospital lobby where I decided to end the night and watch Archer. I don’t think I can handle anymore of Silent Hill right now.

Silent Hill – Into the Mist

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Got past the cafe, armed myself, and learned about my next objective.

Full disclosure… I’m not a fan of the horror games or movies. I like the idea, but in practice I’m a giant coward. When it finally came time to play Silent Hill I told myself it wouldn’t be that bad simply on account of the fact that it was an old, ugly PS1 game and that simply by being dated it would lose its impact.

How wrong I was…

Yes, it’s a little ugly, but the spectacular use of audio cues, camera manipulation, setting, lightning and general environment, Silent Hill still holds up in the terror department. Not gonna lie, I’m only 30 minutes in and I’ve already almost nope’d out a couple times. I had to call it an early night, on account of my need to actually sleep, but I want to get further into it tomorrow.

Another thing I need to think about now is how to handle M rated content on the website. I think for the time being, and likely as a norm, I’ll just treat them like any other game I post on, until it becomes a problem. I’ve always kept the blog at a general PG-13 rating and I don’t see this changing with some frightening imagery.

Dino Crisis 2 – Roasted Dino Meat

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Beat a couple elite dinosaurs with a super cheap flamethrower, blew up some toxic plants, and made it to a boat.

It’s just not clicking for me… I’m finding that when it comes to action oriented games, if the non-action parts are mediocre, and the action isn’t amazing enough to compensate for that, then I just can’t maintain interest. Shooting dinosaurs is fun, absolutely, but the rest of the game is kind of a slog, and shooting those dinosaurs isn’t SO fun that I feel like dealing with those down moments is worth it…

Dino Crisis 2 – Dino… Evilllll…

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I made it to the first character swap but ended up getting stuck in an endless raptor/wasp ambush and dying.


It’s hard to put my finger on, to be honest. On one hand it’s really fun running around shooting dinosaurs and racking up points. On the other hand, the Resident Evil tank controls aren’t doing this game any favors. On the otherĀ otherĀ hand, they’re not so bad as to ruin the game. That said, I’m already feeling this one wear thin for me, but we’ll see.

PS1 – #13, #12, #11, #10 – Lightning Round!

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I’ve never done this before, but I don’t see it as being the last time either. I just couldn’t bring myself to write full reviews for these games. Crash was mediocre, Mr. Driller was fun for a few minutes but didn’t amount to much more than a fire and forget arcade game. Wipeout was okay, I played it for about an hour, but again it was just a little too shallow and felt a bit clunky.

Gran Turismo 2 was obviously the most interesting game by far, but I’m just not enough of a racing sim fan to appreciate it as much as I could have. The license exams were a huge pain and racing with a controller just doesn’t feel right anymore, after experiencing the awesomeness that is the Oculus Rift, a G29 and Project Cars. That’s no excuse not to enjoy this game, but I did find it to be a lot more difficult than expected…

Lunar – A Greener Frontier

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Mobilized a castle, knocked a magical city out of the sky, put a magical fortress in the sky, and beat the game. Yay.

I can’t tell whether I’m feeling more relived or satisfied for putting this one behind me. I greatly enjoyed the story and character elements, and just the general tone set by it all, but I found the actual gameplay to be tedious. Well, more thoughts coming up in the review…

Lunar – Dragonmaster Rising

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Made my way through what was probably the worst forest dungeon in the game, met the blue and black dragons, and finally took up the mantle of Dragonmaster!

Not really much to say. I’ll be honest that the more I play this game the more frustrated I become with certain aspects of it, but the story and characters are enough to keep me moving forward. That and the fact that I know I’m closing in on the ending.

Lunar – Oh Kyle…

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Cleared the Tower of Knowledge (Wisdom?) and passed the Red Dragon’s trial. Did a fair amount of grinding in some bug fields.

More amazing dialogue keeps things moving forward, and I can say without hesitation that the twin dog statue boss fight in the Red Dragon cave is officially the worst fight in the game thus far. At this point I’m really just trying not to let the game get in its own way and enjoy it as much as possible.