Gameplay, Story and Value:
In Dino Crisis 2, you’re sent back to prehistoric times in order to save a group of researchers and their families have had been stranded. As expected, thing’s go HORRIBLY WRONG! and you quickly find yourself relentlessly assaulted by various dinosaurs, humans, poisonous plants, and other dangers.
In many ways, Dino Crisis 2 feels like an awkward stepping stone between Resident Evil and Devil May Cry. You have the fast action and scoring system from Capcom’s latter game, but are still functioning within the same tank-control item-collection door-unlocking framework established in Capcom’s former game. In some ways it works just fine, but you’ll quickly find yourself ill-suited to tackle the game in a comfortable manor. Everything about the controls seems to work against you, despite the game’s best efforts to accommodate the action. It’s unfortunately, too, because the action really is quite fun.
The gunplay is satisfying and you’re rewarded for kill streaks and clearing rooms without taking any damage. The better you do, the more points you’ll receive which can be exchanged for new weapons, ammunition, healing items or other tools. It’s a pretty great system.
When you’re not blasting your way through hoards of giant
lizards birds, the game feels a lot more like one of its Resident Evil cousins. Exploring research facilities, solving puzzles, reading journals and finding the right key to the right door is a much slower affair, and without the appropriate zombie-riddled atmosphere to accompany it, feels like a bit of a drag compared to the rest of the game.
Presentation, Music and Sound:
The visuals are exactly what you’d expect from a PS1 era Capcom game, which really isn’t anything to complain about. You’ll occasionally lose site of some interactive items since they tend to blend in with the environments, but it’s not too bad. The game runs fast and smooth, thought it really doesn’t benefit from its fixed camera, also a carryover from the Resident Evil series.
The music’s not particularly memorable, though it served its purpose well enough. The voice acting is fine, full of all the camp you’d expect from Capcom back then. The sound effects themselves were pretty good, from the screeching and roaring of dinosaurs to the satisfying blasting of your shotgun.
Dino Crisis was fun enough in small bursts, but it’s too unfocused for me to really be able to sit down and enjoy. I’d love to see what could come from a reboot of this series, like what Resident Evil 4 did for that franchise.