Gameplay, Story and Value:
As far as hover-jet-ski racing games are concerned, Jet Moto is pretty straight forward. In many ways it’s a lot like Wave Race on the N64, minus the buoy slalom mechanic as well as the necessity to actually be in the water. You’ll select both a team as well as a racer from that team, and compete with and against 15 other racers in a variety of courses. It’s actually a neat twist on the genre, being a team racer, and adds a sort of comradery to the races.
The jet-skis themselves are a little tough to handle, and I didn’t have a lot of fun with the game as a result. You tend to either overturn or turn too wide, and the grappling hook mechanic is awkward in practice. Some of the game’s 10 or so courses have waves, but learning how to properly hit and manage them isn’t very intuitive. It all comes together to create a racing experience that’s okay at best, and frustrating at worst.
Presentation, Music and Sound:
The visuals are all jagged and dated, but honestly it’s not too noticeably when you’re flying through the water at high speeds, or launching off broken highways in the ocean. In motion, it’s actually a pretty cool looking game, despite some occasionally bland textures and less than amazing wave animations.
Sound effects are all well suited to the game, and the music, while generic, fits the atmosphere perfectly.
Pretty much all my Playstation-owning friends had this game, and it’s pretty easy to see why. It’s a great game to show people at the turn of a console generation, when most games were moving to polygons. Looking at it within the scope of the entire 32-bit generation, it’s really just an okay racing game, one I definitely wouldn’t want to play over other options, but one that’s fun enough for what it is.