Gameplay, Story and Value:
As far as kart racers go, CTR is about as generic as they come. Everything about the game feels like it took an idea from another established kart racer and stripped it down to its minimum or, in some cases, straight up made it worse.
Power-ups are uninspired, racing feels slow, courses are varied but bland. The drifting mechanic feels unresponsive and, at times, broken, and everything just gets real boring real fast. It’s a perfectly serviceable game that really doesn’t do anything horribly wrong, but for anyone with access to any other major kart racing titles would be better off playing one of those.
Presentation, Music and Sound:
I can’t quite put my finger on why it is, but the visuals in this game feel like a mess. Textures are either too bland or too noisy, and tracks don’t quite feel like the piece together very well. The game lacks any charm or personality despite its IP, and for every event that should gotten a chuckle out of me, just elicited an eyeroll instead.
The music in the game is your generic “Whacky Cartoon Racer” mix of tracks. They all fit the game perfectly fine but nothing really stands out either. Sound effects are fun and fitting, and it was nice hearing the various voiceovers.
It’s possible I’m being a little harsh here, but that’s only because I grew up with a Nintendo 64. On its own merits, if Crash Team Racing was the only kart racer you had access to, it’s a perfectly “okay” game. For me personally, however, I can’t help but feel like it missed the mark in terms of personality.