Wild Arms – Town on Fire

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At this point the game’s story is really starting to come together, establishing itself as something much larger. To be fair, this is how RPG’s are supposed to work, but it’s nice to see that Wild Arms isn’t wasting too much time with it as I’m still fairly early on in the game.

Real talk time. I think I’m starting to seriously feel the effects of playing so many games in succession, and I’m not really sure how to handle it. I remember when I first started on the NES I just couldn’t wait to play a good old fashioned cookie cutter JRPG. I finally got my wish with games like Breath of Fire II and Final Fantasy IV, but now that I’ve played through those something of a standard has been set. Fast forward to now, and games that don’t quite meet that standard also fail to maintain my interest. I’m not saying I think Wild Arms is a bad game, I don’t, there’s a lot I love about it, but it’s not those games and it’s not grabbing my attention like they did, and motivation to continue playing is suffering.

I’m not sure what to do about this problem, and it’s only going to get worse going forward. It’s an issue with all games, really, but RPG’s in particular stand out due to the time investment. For now I’ll keep on trucking, but I’m going to need to find a way to manage these ruts if I’m going to stay on track…

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